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Chaos has engulfed the far-flung Antian Sector. In its center, the great Warp Rift pulses like a raw wound, drawing the dark attentions of powerful new foes, dreadful beings who even now circle the sector like predators stalking an injured beast of prey.

In this time of strife, can a divided Imperium survive against so many foes – or will the sector run red with the blood of the faithful while the great works of mankind burn?

An expansion for the Relic board game, Nemesis introduces player-versus-player combat in an optional new Enemies of the Imperium game mode. Enemies of the Imperium allows up to two players to play as Nemeses instead of characters, such as a World Eaters Beserker, or a Eldar Dire Avenger. Nemesis players work to gain infamy by defeating agents of the Imperium, and resolving engagements throughout the Sector. As each side vies for control of the Antian Sector, Nemesis players and Imperium characters can clash in battle. By gaining enough infamy, Nemesis players can prevent the Imperium from resolving the scenario in the Inner Tier, delivering a mighty blow to the Imperium’s presence in the Antian Sector and winning the game.

The Nemesis expansion adds four new Scenarios to Relic (Dark Alliance, Hulk of the Wayward Warrior, Shoulder to Shoulder, and The Master Collector), while two new characters (The Eversor Assassin and the Storm Trooper Sergeant) make their way to the Antian Sector to help secure the Imperium’s foothold. Even as new Nemeses make their way to the Antian Sector, the forces of the Imperium stand strong to oppose them. Relic: Nemesis enhances your experience with the option to add up to six players to the mayhem.

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